YaberOlan Wiki
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Guidelines[]

...
This page sucks and needs an update.
  • 1. It would be wise to go through the sub-pages to get an idea on what to add.
  • 2. If the text is either incorrect or needs to be rephrased, feel free to replace.
  • 3. Use either an emulator or a Nintendo 64 (with GameShark).
    • Cheat Engine is allowed
    • The graphics plugin shouldn't matter too much unless what you're looking for is only visible with that particular plugin. A sub-page specificially for plugin issues exists.
  • 4. Per VanaSWE's request, try to keep images at 548 × 412.
  • 5. Per The Cutting Room Floor's image guidelines, do not upload anything found here to that site. Exceptions are anything taken straight from the ROM.
  • 6. The following tracks are used:
    • DERBY: Main track for showcasing debug material
    • Coventry Cove: AI stuff
    • Airport: anything Beetle Battle
    • Other tracks: if the above three tracks don't have what you're looking for, the earliest track known to include it goes
    • You may take a photo in any track, but if possible to do elsewhere, the image will be replaced later on.

I (VanaSWE) started investigating this game on May 18, 2012 (those back in 2011 were just "visits") for unused content and other stuff, and since then, I have found a lot. I could publish a lot of my findings on The Cutting Room Floor but I've decided to keep most of it here as they don't meet their guidelines.

Sub-pages[]

You are welcome to edit any of these sub-pages (if you remember to always follow the guidelines):

General[]

BeetleBattleOpponentsThirdPlayerOffscreen
Oddities & Oversights
No image
Tracks
Anything about the tracks
No image
Text
BeetleDebugMenuControllerPakDetectedMenu
Debug menu
A nearly complete list of all options in it and what they do
BeetleTerrainGrass
Debug material
All known debugging material and what they're for
BeetleTerrainLava
All terrains
All the terrains in the game, and where to find them
No image
Random stuff
Stuff found by random GameShark codes or addresses
BeetleInfernoIsleMenuTrackModel1
Menu track models
With differences compared to the final track

Tracks[]

BeetleCoventryCoveGlitchFence
Coventry Cove
Temp-Vc392sf
Mount Mayhem
BeetleSunsetSandsHiddenShortcutSignInfernoIsle
Inferno Isle
BeetleSunsetSandsBehindStart
Sunset Sands
BeetleMetroMadnessInaccessibleShortcut
Metro Madness
BeetleWickedStartDeadEnd
Wicked Woods
BeetleRamaObjectLoadWork
Stunt O Rama & TRACK 8-10

Modes[]

BeetleWhiteLadybug
Beetle Battle
Wanna do some Bug Hunt?
BeetleOnePlayerBeetleBattle
Game modes
Some unused game modes

Miscellaneous[]

BeetleVictoryAtDerby
Misc.
Anything else
BeetleFogGraphicalIssue
Plugin & Emulator Issues
You know, some issues let us see stuff we normally can't see
No image
Exploits
Some of the game's exploits
No image
Unused Beetles
Beetles not available in Car Select
BeetleNeedforSpeedLogo
Need for Speed leftovers
It starts with the Game Pak ID!
BeetleCoventryCove-UnusedMinimap
Graphics & Textures
Graphics and textures that are not used or interesting
BeetleObjectModel4
Objects
All object models and some unused objects
BeetleTrackModel15Overview
Environments & track models
All environments and track models
BeetleCoventryCovePreviewInRace
Track preview images
Covers differences between track previews and the final track
BeetleTextureViewer
Texture viewer
The "hidden" texture viewer
No image
Audio
There are oddities with some of the audio names
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