HUD[]
FONTS[]
Label | Meaning | Description |
---|---|---|
POS | Position | The player's current position (coordinates) on the track |
GEAR | Gear | The player's current gear (1, 2, 3 etc.) |
OFFTR | Offtrack | How far off-center the player is from the AI path on a track that has one |
HDOT | xx | This value changes (explain what this one refers to) |
TRACKPOS | Track position | Determines where in the track the player will respawn (unless the area in question is hardcoded in which the number won't matter much) on a track with an AI path |
Shows the player's position, the speed (in mp/h) and some more information.
If the player finishes a race with the debug tool in use, it will not only say "FINISH" in the middle of the screen, it will also play a voice clip not used anywhere else in the game (V_FINISH, 113).
RECTS[]
Framebuffer (HUD on) | Framebuffer (HUD off) | Project64 |
---|---|---|
Shows what terrain the wheels are currently standing on. Should at least one of the wheels hit something, they will flash red. All four will be colored yellow should one of the wheels be in the air. There is a debug bar at the top of the display showing how much the player is turning either to the left or to the right.
A framebuffer is present in the bottom-right corner and focuses on the middle part of the debug bar. If the framebuffer can't render, it will simply be a black box.
Note that if one of the wheels stand on another terrain, it will display that terrain for that particular one.
The terrain names used by this debug tool are also used by the debug option "MTRLID" whose purpose currently isn't known.
BOTH[]
Framebuffer (HUD on) | Framebuffer (HUD off) | Project64 |
---|---|---|
Both FONTS and RECTS are shown on the screen, although both overlap each other.
FRATE DISP[]
HZ[]
HZ | Pre-release |
---|---|
This debug tool appeared in some pre-release images.
ALL[]
Label | Meaning | Description |
---|---|---|
ALL | xx | xx |
UPDATE | xx | xx |
SCENE | xx | xx |
GAME | xx | xx |
AI | xx | xx |
PLAYER | xx | xx |
DYNSYS | xx | xx |
PLYR POST | xx | xx |
AI POST | xx | xx |
SOUND | xx | xx |
GAMEGUI | xx | xx |
DRAW | xx | xx |
BGN DRAW | xx | xx |
CAM DRAW | xx | xx |
HUD DRAW | xx | xx |
DBG DRAW | xx | xx |
SYNC | xx | xx |
HZ with some additional text shifted to the right and in red.