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HUD[]

FONTS[]

BeetleDebugDisplayHUD-1
Label Meaning Description
POS Position The player's current position (coordinates) on the track
GEAR Gear The player's current gear (1, 2, 3 etc.)
OFFTR Offtrack How far off-center the player is from the AI path on a track that has one
HDOT xx This value changes (explain what this one refers to)
TRACKPOS Track position Determines where in the track the player will respawn (unless the area in question is hardcoded in which the number won't matter much) on a track with an AI path

Shows the player's position, the speed (in mp/h) and some more information.

BeetleHudFontsFinish

If the player finishes a race with the debug tool in use, it will not only say "FINISH" in the middle of the screen, it will also play a voice clip not used anywhere else in the game (V_FINISH, 113).

RECTS[]

Framebuffer (HUD on) Framebuffer (HUD off) Project64
BeetleHudRectsFramebuffer1 BeetleHudRectsFramebuffer2 BeetleTerrainGrass

Shows what terrain the wheels are currently standing on. Should at least one of the wheels hit something, they will flash red. All four will be colored yellow should one of the wheels be in the air. There is a debug bar at the top of the display showing how much the player is turning either to the left or to the right.

A framebuffer is present in the bottom-right corner and focuses on the middle part of the debug bar. If the framebuffer can't render, it will simply be a black box.

Note that if one of the wheels stand on another terrain, it will display that terrain for that particular one.

The terrain names used by this debug tool are also used by the debug option "MTRLID" whose purpose currently isn't known.

BOTH[]

Framebuffer (HUD on) Framebuffer (HUD off) Project64
BeetleHudBothFramebuffer1 BeetleHudBothFramebuffer2 BeetleDebugDisplayHUD-3

Both FONTS and RECTS are shown on the screen, although both overlap each other.

FRATE DISP[]

HZ[]

HZ Pre-release
BeetleFRATEDISPHZ Bar9-99375 640w

This debug tool appeared in some pre-release images.

ALL[]

BeetleFRATEDISPALL
Label Meaning Description
ALL xx xx
UPDATE xx xx
SCENE xx xx
GAME xx xx
AI xx xx
PLAYER xx xx
DYNSYS xx xx
PLYR POST xx xx
AI POST xx xx
SOUND xx xx
GAMEGUI xx xx
DRAW xx xx
BGN DRAW xx xx
CAM DRAW xx xx
HUD DRAW xx xx
DBG DRAW xx xx
SYNC xx xx

HZ with some additional text shifted to the right and in red.

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