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More photos of this tree? Pretty please?
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Add photos of the object models who don't have an image. For ones that already have one, consider retaking some of them. Also, try to clarify what some of them are based on our current knowledge
(0 to 99 only) The environment & skybox objects are huge and can't be photographed in their entirety so try to take a photo of the environment that uses it and edit out anything that isn't part of the object model
Objects in Beetle Adventure Racing!
Object banks

US & Europe: 0 to 99 | 100 to 199 | 200 to 299 | 300 to 399 | 400 to 422

Unique models (Australia)

0[]

BeetleObjectModel0.png

One of the most common object models in the game, because its number is obviously 0. Used in CHECKER BOARD.

1[]

BeetleObjectModel1.png

Green when approaching, but red once close enough. If far away, it will be blue but this can't be seen normally due to the rendering distance. Used in CHECKER BOARD.

2[]

BeetleObjectModel2.png

Same behavior as 1. Used in CHECKER BOARD.

3[]

BeetleObjectModel3.png

Looks like a maze, but may be something else. Clearly intended for CHECKER BOARD, but isn't used there.

4[]

BeetleObjectModel4.png

A white ball that appears on a few spots on top of the hills in CHECKER BOARD. Lots of technical ladybugs in Beetle Battle use this ball as their model. The player can hit it, but will be unable to pass through it, as it is solid.

5[]

BeetleObjectModel5.png

This seems to be an object model drawing a white big "line" meant to follow the main path of Coventry Cove. The fact that it doesn't exactly follow the main path (it is a little bit off at some places) implies it is intended to be displayed a part of some sort of course map model.

This is the one representing the start. The purpose of this one and the three other related object models are unknown, though.

6[]

BeetleObjectModel6.png

This seems to be an object model drawing a white big "line" meant to follow the main path of Coventry Cove. The fact that it doesn't exactly follow the main path (it is a little bit off at some places) implies it is intended to be displayed a part of some sort of course map model.

This is the one representing the main part. The purpose of this one and the three other related object models are unknown, though.

7[]

BeetleObjectModel7.png

This seems to be an object model drawing a white big "line" meant to follow the main path of Coventry Cove. The fact that it doesn't exactly follow the main path (it is a little bit off at some places) implies it is intended to be displayed a part of some sort of course map model.

This is the one representing the path to the left of the finish barrier that you follow on the first and second laps. The purpose of this one and the three other related object models are unknown, though.

8[]

BeetleObjectModel8.png

This seems to be an object model drawing a white big "line" meant to follow the main path of Coventry Cove. The fact that it doesn't exactly follow the main path (it is a little bit off at some places) implies it is intended to be displayed a part of some sort of course map model.

This is the one representing the path leading to the finish. The purpose of this one and the three other related object models are unknown, though.

9[]

BeetleObjectModel9.png

Some kind of barrel.

10[]

BeetleObjectModel10.png

The broken version of the barrel. If a certain object was intended to be destroyed in some way, a separate object model is placed after it.

11[]

BeetleObjectModel11.png

The 2-Point Bonus Box.

12[]

BeetleObjectModel12.png

The broken version of 2-Point Bonus Box.

13[]

BeetleObjectModel13.png

Unknown object.

14[]

BeetleObjectModel14.png

Appears to be linked in some way to 13.

15[]

BeetleObjectModel15.png

A test object of some kind.

16[]

BeetleObjectModel16.png

Unknown object.

17[]

BeetleObjectModel17.png

A construction object of sorts. This object has an animated texture.

18[]

BeetleObjectModel18.png

The broken version of the object above. This object has an animated texture.

19[]

Full object model Main part
BeetleEarlyMainMenuObjectModelFull.png BeetleObjectModel19.png

Concept for the main menu? Duel here became Two Player. Bug Hunt is the early name of Beetle Battle. A big white box surrounds the text.

20[]

BeetleObjectModel20.png

Lowercase a.

21[]

BeetleObjectModel21.png

Lowercase b.

22[]

BeetleObjectModel22.png

Lowercase c.

23[]

BeetleObjectModel23.png

Lowercase d.

24[]

BeetleObjectModel24.png

Lowercase e.

25[]

BeetleObjectModel25.png

Lowercase f.

26[]

BeetleObjectModel26.png

Lowercase g.

27[]

BeetleObjectModel27.png

Lowercase h.

28[]

BeetleObjectModel28.png

Lowercase i.

29[]

BeetleObjectModel29.png

Lowercase j.

30[]

BeetleObjectModel30.png

Lowercase k.

31[]

BeetleObjectModel31.png

Lowercase l.

32[]

BeetleObjectModel32.png

Lowercase m.

33[]

BeetleObjectModel33.png

Lowercase n.

34[]

BeetleObjectModel34.png

Lowercase o.

35[]

BeetleObjectModel35.png

Lowercase p.

36[]

BeetleObjectModel36.png

Lowercase q.

37[]

BeetleObjectModel37.png

Lowercase r.

38[]

BeetleObjectModel38.png

Lowercase s.

39[]

BeetleObjectModel39.png

Lowercase t.

40[]

BeetleObjectModel40.png

Lowercase u.

41[]

BeetleObjectModel41.png

Lowercase v.

42[]

BeetleObjectModel42.png

Lowercase w.

43[]

BeetleObjectModel43.png

Lowercase x.

44[]

BeetleObjectModel44.png

Lowercase y.

45[]

BeetleObjectModel45.png

Lowercase z.

46[]

BeetleObjectModel46.png

A green transparent ball of some kind.

47[]

BeetleObjectModel47.png

What looks like a black floor, purpose unknown.

Originally Vanalker thought this object model froze the game.

48[]

BeetleObjectModel48.png

A glass object.

49[]

BeetleObjectModel49.png

Its broken version.

50[]

BeetleObjectModel50.png

10-Point Bonus Box.

51[]

BeetleObjectModel51.png

Broken version of said box.

52[]

BeetleObjectModel52.png

Another test object.

53[]

BeetleObjectModel53.png

This object may have been intended to be placed inside the mine in Coventry Cove.

54[]

BeetleObjectModel54.png

This implies the player could destroy it.

55[]

BeetleObjectModel55.png

A ladybug that only appears as long as you have a debug menu up. Unknown purpose.

56[]

BeetleObjectModel56.png

The minecart.

57[]

BeetleObjectModel57.png

The 3D Nintendo 64 logo goes unused.

58[]

BeetleObjectModel58.png

A small untextured orange traffic cone (it looks like that, though)

59[]

BeetleObjectModel59.png

A construction object of sorts. This object has an animated texture.

60[]

BeetleObjectModel60.png

Broken version of object model 59, has an animated texture.

61[]

BeetleObjectModel61.png

5-Point Bonus Box.

62[]

BeetleObjectModel62.png

Broken version of 5-Point Bonus Box.

63[]

BeetleObjectModel63.png

Skybox for environment #0.

64[]

BeetleObjectModel64.png

A green star.

65[]

BeetleObjectModel65.png

An unused tree.

66[]

BeetleObjectModel66.png

An unused tree.

67[]

BeetleObjectModel67.png

The Volkswagen logo.

68[]

BeetleObjectModel68.png

A spinning Volkswagen logo.

69[]

BeetleObjectModel69.png

Lightning bolt-like effect

70[]

BeetleObjectModel70.png

A very faint animated object.

71[]

BeetleObjectModel71.png

Another animated object.

72[]

BeetleObjectModel72.png

Skybox of CHECKER BOARD and ROUND TRACK.

73[]

BeetleObjectModel73.png

Skybox of DRAGSTRIP.

74[]

BeetleObjectModel74.png

Coventry Cove's skybox.

75[]

BeetleObjectModel75.png

Lake of Coventry Cove.

76[]

BeetleObjectModel76.png

Wicked Woods' skybox.

77[]

BeetleObjectModel77.png

Mount Mayhem's skybox.

78[]

BeetleObjectModel78.png

Sunset Sands' skybox.

79[]

BeetleObjectModel79.png

A black wall used to cover the upper entrance to xx.

80[]

BeetleObjectModel80.png

This environment object is used by Sunset Sands.

81[]

BeetleObjectModel81.png

Inferno Isle's skybox.

82[]

BeetleObjectModel82.png

Metro Madness' skybox plus the buildings and that one wall.

83[]

BeetleObjectModel83.png

The loop used in DERBY.

84[]

BeetleObjectModel84.png

Skybox of TEST ROAD and TEST GRID?

85[]

BeetleObjectModel85.png

The lake in TEST ROAD and TEST GRID.

86[]

BeetleObjectModel86.png

A full Beetle.

87[]

BeetleObjectModel87.png

A full Beetle of some kind.

88[]

BeetleObjectModel88.png

A full Beetle of some kind.

89[]

BeetleObjectModel89.png

A Beetle with its brakes on.

90[]

BeetleObjectModel90.png

A Beetle where parts of it don't render.

91[]

BeetleObjectModel91.png

A Beetle where parts of it don't render.

92[]

BeetleObjectModel92.png

Alien Beetle.

93[]

BeetleObjectModel93.png

This pretty interesting Beetle isn't used anywhere in the game.

94[]

BeetleObjectModel94.png

This looks like the one that appears when you use the Nitro Box.

95[]

BeetleObjectModel95.png

A full Beetle of some kind.

96[]

BeetleObjectModel96.png

Chrome Beetle.

97[]

BeetleObjectModel97.png

Police Beetle.

98[]

BeetleObjectModel98.png

Daisy Beetle.

99[]

BeetleObjectModel99.png

Broken version assigned to all Beetles upon destruction.

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