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3D Pinball for Windows - Space Cadet needs no introduction.

Audio[]

Unreferenced[]

...
To do:
Explain what the leftover sounds were originally used for

The majority of the unused sounds are leftovers from the prototypes.

Sound Name Used for
SOUND6.WAV
SOUND13.WAV
SOUND42.WAV
SOUND53.WAV
SOUND58.WAV SOUND49D.WAV with a slightly adjusted volume
SOUND65.WAV
SOUND68.WAV
SOUND112.WAV
SOUND136.WAV
SOUND181.WAV
SOUND240.WAV Prototype wormhole sound
SOUND243.WAV Prototype table startup sound
SOUND528.WAV
SOUND560.WAV
SOUND563.WAV
SOUND713.WAV
SOUND735.WAV
SOUND827.WAV
SOUND999.WAV

Referenced sounds that don't exist[]

The following sounds referenced in PINBALL.DAT don't exist:

Name Used for (if added back)
sound2.wav After completing a run
sound37.wav Unknown
sound44.wav Unknown
sound59.wav The player has to redeploy
sound62.wav When pressing the plunger key

None of these sounds exist in any of the currently available prototypes so it's unknown what they sounded like.

SOUND52[]

The Space Cadet table for Full Tilt! Pinball has a sound for when the ball hits the lights that select the mission outside of missions. For whatever reason, this sound was removed from 3D Pinball but is still referenced in PINBALL.DAT. If added back, it will play as intended.

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