3D Pinball for Windows - Space Cadet needs no introduction.
Audio[]
Unreferenced[]
To do: Explain what the leftover sounds were originally used for |
The majority of the unused sounds are leftovers from the prototypes.
Sound | Name | Used for |
---|---|---|
SOUND6.WAV | ||
SOUND13.WAV | ||
SOUND42.WAV | ||
SOUND53.WAV | ||
SOUND58.WAV | SOUND49D.WAV with a slightly adjusted volume | |
SOUND65.WAV | ||
SOUND68.WAV | ||
SOUND112.WAV | ||
SOUND136.WAV | ||
SOUND181.WAV | ||
SOUND240.WAV | Prototype wormhole sound | |
SOUND243.WAV | Prototype table startup sound | |
SOUND528.WAV | ||
SOUND560.WAV | ||
SOUND563.WAV | ||
SOUND713.WAV | ||
SOUND735.WAV | ||
SOUND827.WAV | ||
SOUND999.WAV |
Referenced sounds that don't exist[]
The following sounds referenced in PINBALL.DAT don't exist:
Name | Used for (if added back) |
---|---|
sound2.wav | After completing a run |
sound37.wav | Unknown |
sound44.wav | Unknown |
sound59.wav | The player has to redeploy |
sound62.wav | When pressing the plunger key |
None of these sounds exist in any of the currently available prototypes so it's unknown what they sounded like.
SOUND52[]
The Space Cadet table for Full Tilt! Pinball has a sound for when the ball hits the lights that select the mission outside of missions. For whatever reason, this sound was removed from 3D Pinball but is still referenced in PINBALL.DAT. If added back, it will play as intended.